cCould not load style b%sn\nPlease check your bstylesn directory!
;
MSG_ERR_MUI (//)
Could not create MUI application!
;
MSG_DEAD (//)
Dead
;
MSG_MEN_PRO (//)
Project
;
MSG_MEN_PRO_CFNV (//)
Check for new Version
;
MSG_MEN_PRO_CFNV_SC (//)
F
;
MSG_MEN_PRO_CONNECT (//)
Connect
;
MSG_MEN_PRO_CONNECT_SC (//)
O
;
MSG_MEN_PRO_DISCONNECT (//)
Disconnect
;
MSG_MEN_PRO_DISCONNECT_SC (//)
D
;
MSG_MEN_PRO_HELP (//)
Help...
;
MSG_MEN_PRO_HELP_SC (//)
B
;
MSG_MEN_PRO_ABOUT (//)
About...
;
MSG_MEN_PRO_ABOUT_SC (//)
?
;
MSG_MEN_PRO_ABOUTMUI (//)
About MUI...
;
MSG_MEN_PRO_QUIT (//)
Quit
;
MSG_MEN_PRO_QUIT_SC (//)
Q
;
MSG_MEN_WIN (//)
Windows
;
MSG_MEN_WIN_SJ (//)
Screen Jump
;
MSG_MEN_WIN_SJ_SC (//)
J
;
MSG_MEN_WIN_CW (//)
Chat Window
;
MSG_MEN_WIN_CW_SC (//)
W
;
MSG_MEN_WIN_AC (//)
Autoopen Chatwindow
;
MSG_MEN_WIN_NO (//)
No
;
MSG_MEN_WIN_OS (//)
On Startup
;
MSG_MEN_WIN_OAT (//)
On any text
;
MSG_MEN_WIN_OOTCYN (//)
Only on text containing your nick
;
MSG_MEN_WIN_CC (//)
Clear Chatbuffer
;
MSG_MEN_WIN_CC_SC (//)
Z
;
MSG_MEN_WIN_TOFRONT (//)
screen/window to front if new game starts?
;
MSG_MEN_WIN_TOFRONT_SC (//)
T
;
MSG_MEN_WIN_HS (//)
Highscore
;
MSG_MEN_WIN_HS_SC (//)
H
;
MSG_MEN_AUDIO (//)
Audio
;
MSG_MEN_AUDIO_SAS (//)
Select another Sampleset
;
MSG_MEN_AUDIO_SAS_SC (//)
E
;
MSG_MEN_AUDIO_SAHIM (//)
Select AHI Audiomode
;
MSG_MEN_AUDIO_SAHIM_SC (//)
A
;
MSG_MEN_AUDIO_SFX (//)
SoundFX
;
MSG_MEN_AUDIO_SFX_SC (//)
S
;
MSG_MEN_GFX (//)
Graphics
;
MSG_MEN_GFX_SAS (//)
Select another Style
;
MSG_MEN_GFX_SAS_SC (//)
Y
;
MSG_MEN_GFX_SHAKE (//)
Shake Playfield
;
MSG_MEN_GFX_SHAKE_SC (//)
L
;
MSG_MEN_GFX_GLOW (//)
Use gloweffect for explosions and teleports
;
MSG_MEN_GFX_GLOW_SC (//)
G
;
MSG_MEN_GFX_FPS (//)
Show Frames Per Second
;
MSG_MEN_GFX_FPS_SC (//)
R
;
MSG_MEN_MISC (//)
Misc
;
MSG_MEN_MISC_JP (//)
Joyport
;
MSG_MEN_MISC_JP1 (//)
Joyport 1
;
MSG_MEN_MISC_JP2 (//)
Joyport 2
;
MSG_MEN_MISC_OFF (//)
Off
;
MSG_MEN_MISC_SW (//)
Snapshot Window
;
MSG_MEN_MISC_SW_SC (//)
X
;
MSG_MEN_MISC_USW (//)
UnSnapshot Window
;
MSG_MEN_MISC_USW_SC (//)
U
;
MSG_MEN_MISC_MUIS (//)
MUI Settings...
;
MSG_YNAME (//)
cYour Name
;
MSG_YPASS (//)
cPassword
;
MSG_GSL (//)
_Global Server List
;
MSG_PHOST (//)
cHost/IP
;
MSG_PPORT (//)
cPort
;
MSG_SNAME (//)
cServername
;
MSG_ADD (//)
Add
;
MSG_REM (//)
Remove
;
MSG_SORT (//)
Sort
;
MSG_CLOSE (//)
Close
;
MSG_CON (//)
_Connect
;
MSG_ABO (//)
_Abort
;
MSG_BAT (//)
_Battle
;
MSG_HOF (//)
_Hall of Fame
;
MSG_DISCON (//)
Disconnect
;
MSG_RANK (//)
Rank
;
MSG_PLAYER (//)
Player
;
MSG_WON (//)
Won
;
MSG_GAMES (//)
Games
;
MSG_RATIO (//)
Ratio
;
MSG_LOGINS (//)
Logins
;
MSG_HELP (//)
Help
;
MSG_CHAT (//)
Explosive Chat
;
MSG_GSL2 (//)
Global Server List
;
MSG_ABO2 (//)
Abort
;
MSG_GSL_CON (//)
Connect
;
MSG_GSL_CONIP (//)
Connect (IP)
;
MSG_GSL_ADD (//)
Add to Hotlist
;
MSG_GSL_REF (//)
Refresh
;
MSG_BOHLP_FP (//)
Flame+
;
MSG_BOHLP_BP (//)
Bomb+
;
MSG_BOHLP_MF (//)
Max. Flame
;
MSG_BOHLP_MB (//)
Max. Bombs
;
MSG_BOHLP_RW (//)
Random Wall
;
MSG_BOHLP_BTB (//)
Bombs2Blocks
;
MSG_BOHLP_DA (//)
Drop All
;
MSG_BOHLP_BOOM (//)
BOOM
;
MSG_BOHLP_FAS (//)
Faster
;
MSG_BOHLP_SLO (//)
Slower
;
MSG_BOHLP_FUM (//)
Fuse-
;
MSG_BOHLP_FUP (//)
Fuse+
;
MSG_BOHLP_FM (//)
Flame-
;
MSG_BOHLP_SWARL (//)
Swap R/L
;
MSG_BOHLP_BM (//)
Bomb-
;
MSG_BOHLP_ND (//)
No Drop
;
MSG_BOHLP_SHIE (//)
Shield
;
MSG_BOHLP_STO (//)
Stop
;
MSG_BOHLP_TEPO (//)
Teleport
;
MSG_BOHLP_RB (//)
Remote Bomb
;
MSG_BOHLP_BATBA (//)
Back2Basic
;
MSG_BOHLP_KB (//)
Kick Bomb
;
MSG_BOHLP_LISA (//)
Lightsaber
;
MSG_BOHLP_SWAUD (//)
Swap U/D
;
MSG_BOHLP_MAG (//)
Magnet
;
MSG_BOHLP_PX (//)
Phoenix
;
MSG_BOHLP_HUUP (//)
Hurry Up
;
MSG_BOHLP_INVI (//)
Invisible
;
MSG_BOHLP_DUELL (//)
Duell
;
MSG_BOHLP_AB (//)
Afterburner
;
MSG_BOHLP_DESC_FP (//)
Expands your flamelength
;
MSG_BOHLP_DESC_BP (//)
Gives you one more bomb
;
MSG_BOHLP_DESC_MF (//)
Gives you full flamelength
;
MSG_BOHLP_DESC_MB (//)
Gives you maximum bombs
;
MSG_BOHLP_DESC_RW (//)
Adds a block to the playfield\nat a random position
;
MSG_BOHLP_DESC_BTB (//)
All bombs are changed\nto blocks
;
MSG_BOHLP_DESC_DA (//)
Forces every player\nto drop a bomb
;
MSG_BOHLP_DESC_BOOM (//)
Makes all bombs go BOOM
;
MSG_BOHLP_DESC_FAS (//)
Speeds you up for some\nseconds
;
MSG_BOHLP_DESC_SLO (//)
Slows all players except you\ndown for a few seconds
;
MSG_BOHLP_DESC_FUM (//)
Reduces your fuselength
;
MSG_BOHLP_DESC_FUP (//)
Expands the fuselenght of\nthe other players
;
MSG_BOHLP_DESC_FM (//)
Steals firepower from the\nother players
;
MSG_BOHLP_DESC_SWARL (//)
Swaps horizontal controls
;
MSG_BOHLP_DESC_BM (//)
Steals one bomb from the\nother players
;
MSG_BOHLP_DESC_ND (//)
Enemies can't drop bombs
;
MSG_BOHLP_DESC_SHIE (//)
Bombs and Lightsaber can't\nharm you
;
MSG_BOHLP_DESC_STO (//)
All enemies are frozen for\nsome seconds
;
MSG_BOHLP_DESC_TEPO (//)
Teleports you to a random\nposition
;
MSG_BOHLP_DESC_RB (//)
Lets you move a bomb while\nyou can't move
;
MSG_BOHLP_DESC_BATBA (//)
You lose all extras and more
;
MSG_BOHLP_DESC_KB (//)
Kick one bomb in the\ndirection you look
;
MSG_BOHLP_DESC_LISA (//)
Play Darth Vader for\nsome seconds
;
MSG_BOHLP_DESC_SWAUD (//)
Swaps vertical controls
;
MSG_BOHLP_DESC_MAG (//)
Pulls all players to a\nrandom selected border\nfor some seconds
;
MSG_BOHLP_DESC_PX (//)
All dead players are\nreactivated
;
MSG_BOHLP_DESC_HUUP (//)
Forces Hurry Up. Only appears\nif all destroyable blocks are gone
;
MSG_BOHLP_DESC_INVI (//)
Other players can't see you
;
MSG_BOHLP_DESC_DUELL (//)
All players will drop\na remote bomb
;
MSG_BOHLP_DESC_AB (//)
Increases the burntime\nfor the next few seconds
;
MSG_NEW (//)
new
;
MSG_STS_DISCON (//)
Disconnected
;
MSG_STS_ABO (//)
Aborted
;
MSG_START_AP (//)
allocating pens...
;
MSG_START_RITSP (//)
remapping image to screen palette...
;
MSG_START_DONE (//)
done
;
MSG_START_LG (//)
loading graphics...
;
MSG_START_OP (//)
optimizing palette...
;
MSG_START_RITNP (//)
remapping image to new palette...
;
MSG_WARN_NAME (//)
Please enter a name first
;
MSG_STS_CON (//)
Connecting to %s:%ld...
;
MSG_ERR_CCTS (//)
Couldn't connect to server %s:%ld\n
;
MSG_STS_CTS (//)
connected to server %s:%ld
;
MSG_ERR_NMPOTS (//)
No More Players on this server
;
MSG_ERR_SERVEROFF (//)
Server is switched to offline
;
MSG_CHAT_JOINED (//)
Player %s (%ld) joined
;
MSG_CHAT_LOGGED (//)
Logged in on b%sn. Sysop is b%sn. You are on slot %ld. Server allows b%ldn players and b%ldn observers.
;
MSG_CHAT_PLEFT (//)
Player %s (%ld) left (%s)
;
MSG_CHAT_QUIT (//)
«QUIT»
;
MSG_CHAT_KICK (//)
«KICK»
;
MSG_CHAT_PTOUT (//)
«PINGTIMEOUT»
;
MSG_GSTS_DEAD (//)
Dead
;
MSG_GSTS_CD (//)
Countdown
;
MSG_GSTS_PLING (//)
Playing
;
MSG_GSTS_LOGGED (//)
Logged in
;
MSG_GSTS_RECMAP (//)
Rec. Map
;
MSG_GSTS_SRVRQT (//)
Server quit
;
MSG_GSTS_UKICK (//)
Unexpected Kick ;)
;
MSG_GSTS_WROVE (//)
Client version not supported by the server
;
MSG_GSTS_WROPA (//)
Wrong Password
;
MSG_CHAT_CLOSE (//)
«CLOSE»
;
MSG_GSTS_WON (//)
bWon
;
MSG_GSTS_ZOMB (//)
Zombi
;
MSG_CHAT_NICK (//)
Nick
;
MSG_CHAT_TEXT (//)
Text
;
MSG_UNKNWN (//)
-unknown-
;
MSG_HL_SERV (//)
cServer
;
MSG_HL_IP (//)
cHost/IP
;
MSG_HL_PORT (//)
cPort
;
MSG_START_LS (//)
loading samples...
;
MSG_CHAT_MOTD (//)
«MOTD»
;
MSG_CHAT_INFO (//)
«INFO»
;
MSG_CHAT_HELP (//)
«HELP»
;
MSG_CHAT_PING (//)
«PING»
;
MSG_PINGREPLY_SERVER (//)
Server
;
MSG_CHAT_PONG (//)
«PONG»
;
MSG_CHAT_USER (//)
«USER»
;
MSG_PINGING (//)
pinging...
;
MSG_UINFO_SYS (//)
nSystem: b
;
MSG_UINFO_VER (//)
nVersion: b
;
MSG_UINFO_STYL (//)
nStyle: b
;
MSG_UINFO_CC (//)
n Countrycode: b
;
MSG_CHATHLP_MAP (//)
b/map <mapname>n - Get current or set next map. Dospatterns (#?) are allowed.n
;
MSG_CHATHLP_ME (//)
b/me <text>n - Action
;
MSG_CHATHLP_MSG (//)
b/msg <nick> <text>n - Sends a private message
;
MSG_CHATHLP_PING (//)
b/pingn - pings all players + server
;
MSG_CHATHLP_INFO (//)
b/info <nick>n - Displays the specified players system
;
MSG_CHATHLP_PINGSTR (//)
bpingn
;
MSG_STS_YANC (//)
you are not connected!
;
MSG_REQ_SANS (//)
Select a new Style...
;
MSG_GSTS_CTGSLS (//)
Connecting to GSL Server
;
MSG_ERRGSL_CNC (//)
cbCould not connectn [%s (%ld)]
;
MSG_GSTS_CE (//)
Connection established
;
MSG_GSTS_RS (//)
Receiving Servers...
;
MSG_GSTS_REDI (//)
Redirecting...
;
MSG_ERRGSL_NCTD (//)
Redirecting...
;
MSG_ERRGSL_CNCTGSLD (//)
Could not connect to GSL database
;
MSG_ERRGSL_NOREQ (//)
cRequest couldn't be sent to the bGlobalServerListn Server\nPlease try again
;
MSG_GSL_OFF (//)
offline
;
MSG_GSL_SERV (//)
cServer
;
MSG_GSL_SPE (//)
cUpSpeed
;
MSG_GSL_CURRENTPLAYER (//)
cCP/Bots/Obs
;
MSG_GSL_MAXPLAYERS (//)
cMP
;
MSG_GSL_TOTALPLAYERS (//)
cTP
;
MSG_GSL_MAPS (//)
cMaps
;
MSG_GSL_LOC (//)
cLocation
;
MSG_GSL_SYSOP (//)
cSysop
;
MSG_GSL_HOST (//)
cHost
;
MSG_GSL_IP (//)
cIP
;
MSG_GSL_PORT (//)
cPort
;
MSG_VERSCHCK (//)
Version Check
;
MSG_STS_VERSCHCK (//)
Checking for new version...
;
MSG_VERS_ABORT (//)
Abort
;
MSG_NEWVERS (//)
\ncA new version of bdynAMIten is availble.\n\n Version b%sn dated b%sn (Size: b%sn bytes)\n\nDo you want to bdownloadn it now?\n(brequires openurl.libraryn)\n
;
MSG_YONO (//)
*_Yes|_No
;
MSG_NOPENURL (//)
You need at least bopenurl.library V2n.\nYou can download it from aminet bcomm/www/OpenUrl30.lhan\n
;
MSG_NONEWVERS (//)
bThere is no new version available
;
MSG_ERR_VERSCHECK (//)
cRequest couldn' be sent\nPlease try again
;
MSG_REQ_OK (//)
ok
;
MSG_REQ_WHAT (//)
What.. Why?
;
MSG_REQ_DOC (//)
call the doctor
;
MSG_REQ_US (//)
understood
;
MSG_REQ_ON (//)
oh no!
;
MSG_REQ_WELL (//)
Well..
;
MSG_REQ_WHANONEVE (//)
What? No new version?
;
MSG_REQ_WILL (//)
will do
;
MSG_MEN_MISC_FKEYS (//)
F-Key Settings...
;
MSG_MEN_MISC_FKEYS_SC (//)
K
;
MSG_FKEYS_BUBBLESETTINGS (//)
Ingame Bubble Settings
;
MSG_FKEYOK (//)
_Use
;
MSG_FKEYABO (//)
_Abort
;
MSG_CHAT_V_JOINED (//)
Player %s (%ld) joined as observer
;
MSG_CHAT_V_LOGGED (//)
Logged in on b%sn as observer. Sysop is b%sn. You are on slot %ld
;
MSG_CHAT_VISINOW (//)
Player %s (%ld) is an observer now
;
MSG_CHAT_YOU_VISINOW (//)
You are an observer now
;
MSG_CHAT_PLAAGA (//)
Player %s (%ld) is playing again
;
MSG_CHAT_YOU_PLAAGA (//)
You are playing again
;
MSG_INFO_VIS (//)
(Observer)
;
MSG_MEN_SIZE_MWS (//)
Maximum Window Size
;
MSG_MEN_SIZE_SCREENMAX (//)
Screensize is maximum
;
MSG_WIN_FKEYS (//)
FKey Settings
;
MSG_CHAT_SERVERINFO (//)
Server now allows b%ldn players and b%ldn observers.
;
MSG_CHAT_STATS (//)
«STATS»
;
MSG_CHAT_STATSTEXT (//)
b%sn Rank: b%sn Wins: b%sn Games: b%sn Ratio: b%sn Logins: b%sn First Login: b%sn Last Login: b%sn WinQuotient: b%sn
;
MSG_CHATHLP_STATS (//)
b/stats <nick>n - Displays highscore information of the specified player
;
MSG_WINQUOTIENT (//)
Winquota
;
MSG_MEN_MISC_SWITCH (//)
Switch...
;
MSG_MEN_MISC_SWITCH_SC (//)
P
;
MSG_MEN_MISC_BM (//)
Speech Bubbles
;
MSG_MEN_MISC_BM1 (//)
White Background
;
MSG_MEN_MISC_BM2 (//)
No Background
;
MSG_MEN_MISC_BM3 (//)
Off
;
MSG_UINFO_PPC (//)
nPPC: b
;
MSG_CHATHLP_SCORE (//)
b/score <#>n - Shows the specified highscore ranking
;
MSG_CHATHLP_PAUSE (//)
b/pausen - switches between observer and player
;
MSG_CHATHLP_SETPW (//)
b/setpw <password>n - changes your password
;
MSG_MAPINFO (//)
b%sn by b%sn. Played b%ldn times. Total gametime: b%sn. Average gametime: b%sn.
;
MSG_KILLEDSELFMAP (//)
The map killed you
;
MSG_KILLEDSELF (//)
You killed yourself
;
MSG_KILLEDSELFPLAYER (//)
You were killed by b%sn
;
MSG_KILLEDHIMSELF (//)
b%sn killed himself
;
MSG_KILLEDPLAYER (//)
b%sn was killed by b%sn
;
MSG_KILLEDMAP (//)
The Map killed b%sn
;
MSG_CLONEALERT (//)
bCLONEALERTn. Player b%sn already logged in as b%s
;
MSG_CHAT_SCORE (//)
«SCORE»
;
MSG_CHAT_SETPW (//)
«SETPW»
;
MSG_CHAT_MAPINFO (//)
«MAPINFO»
;
MSG_CHAT_CLONE (//)
«FRAUD»
;
MSG_BL_OK (//)
_Use
;
MSG_BL_ABO (//)
_Abort
;
MSG_BL (//)
Limit
;
MSG_WIN_BL (//)
Chat Bufferlimit
;
MSG_MEN_WIN_CL (//)
Set Chatbufferlimit
;
MSG_MEN_WIN_CL_SC (//)
I
;
MSG_BL_NOLIMIT (//)
bNone
;
MSG_BL_FORMAT (//)
b%ldn Lines
;
MSG_CHATHLP_MAPREQ (//)
b/request <mapfilename>n - Downloads a map from the vault. Exact knowledge of filename is necessaryn
;
MSG_CHAT_NEWMAP (//)
«NEWMAP»
;
MSG_CHAT_NEWMAPERR (//)
map b%sn could not be downloaded
;
MSG_CHAT_NEWMAPOK (//)
b%sn (%s)
;
MSG_BOHLP_FLAG (//)
Flag
;
MSG_BOHLP_TP (//)
Teleport All
;
MSG_BOHLP_MJ (//)
Map Jump
;
MSG_BOHLP_RM (//)
Darkness
;
MSG_BOHLP_SP (//)
Swap Pos.
;
MSG_BOHLP_DESC_FLAG (//)
Player who picks it\nup first will win
;
MSG_BOHLP_DESC_TP (//)
Teleports all players\nexcept you
;
MSG_BOHLP_DESC_MJ (//)
Jumps to another map
;
MSG_BOHLP_DESC_RM (//)
Introduces darkness
;
MSG_BOHLP_DESC_SP (//)
All players will swap\ntheir positions
;
MSG_ERR_NOEASYCLASS (//)
EasySocket class could not be created
;
MSG_ERR_NOEASYLIB (//)
EasySocket.library could not be opened
;
MSG_ERR_NOEASYAPP (//)
EasySocket application could not be created
;
MSG_MEN_CONNECTION (//)
Connection
;
MSG_MEN_CONNECTION_USEUDP (//)
Use UDP for communication
;
MSG_MEN_CONNECTION_USEUDP_SC (//)
M
;
MSG_MAPINFO_COMMENT (//)
Comment: b%sn
;
MSG_BOHLP_BT (//)
Worm Hole
;
MSG_BOHLP_DESC_BT (//)
Teleports you from one\nWorm Hole to another
;
MSG_CHAT_LAGKICK (//)
«LAGKICK»
;
MSG_CHAT_LAGKICK_EXPL (//)
You have been removed from the server due to too long pingresponse times: average ping %s
;
MSG_CHAT_LAGKICK_EXPL2 (//)
Player was caught by pingwatch and has been removed. Average Ping: %s
;
;
MSG_WIN_VW (//)
Set Audio Volume
;
MSG_MEN_AUDIO_VOLUME (//)
Audio Volume
;
MSG_MEN_AUDIO_VOLUME_SC (//)
N
;
MSG_GSL_PW (//)
cPW
;
MSG_CHAT_LAGALERT (//)
«LAGALERT»
;
MSG_LAGALERT (//)
b%sn lags heavily (%s). 2 Minutes until kick if ping doesn\at get better.
;
MSG_MEN_WIN_HS_AUTOUPDATE (//)
Autoupdate Highscore after a game
;
MSG_MEN_WIN_HS_AUTOUPDATE_SC (//)
J
;
MSG_MEN_GFX_NOFX (//)
No FX Fades
;
MSG_MEN_GFX_NOFX_SC (//)
-
;
MSG_BOHLP_FG (//)
Deadly Fart
;
MSG_BOHLP_DESC_FG (//)
Makes you fart around
;
MSG_MEN_MISC_KEYM (//)
Key mappings
;
MSG_MEN_MISC_KEYM_SC (//)
O
;
MSG_WIN_KEYMAP (//)
Key mappings
;
MSG_KEYMOK (//)
_Use
;
MSG_KEYMABO (//)
_Abort
;
MSG_KEYM_ACT (//)
Action
;
MSG_KEYM_KEY (//)
Key
;
MSG_KEY_LALT (//)
Left Alt
;
MSG_KEY_RALT (//)
Right Alt
;
MSG_KEY_LSHIFT (//)
Left Shift
;
MSG_KEY_RSHIFT (//)
Rigth Shift
;
MSG_KEY_LAMIGA (//)
Left Amiga
;
MSG_KEY_RAMIGA (//)
Right Amiga
;
MSG_KEY_CONTROL (//)
Control
;
MSG_KEY_ACTION_NONE (//)
---
;
MSG_KEY_ACTION_BOMB (//)
Drop Bomb
;
MSG_KEY_ACTION_KICK (//)
Drop Kick Bomb
;
MSG_KEY_ACTION_ABOMB (//)
Drop A-Bomb Bomb
;
MSG_WIN_GHS (//)
GHS Password
;
MSG_NEEDGHSPASSWORD (//)
Before you can connect, you have to enter\na bpasswordn for the bGlobal Highscore Listn.\n\nThis bpassword is necessarryn to bkeep trackn\nof your bhighscoresn on all servers allowing\nthe bGHSn to bcombinen all your bscoresn to bonen\nbglobal highscoren for your player.
;
MSG_GHSPASS (//)
GHS Password
;
MSG_CHAT_TEAM (//)
«TEAM»
;
MSG_TEAM_0 (//)
bTeammoden is already bactive.n
;
MSG_TEAM_1 (//)
b%sn needs b%ldn more player(s) to bactivaten teammode.
;
MSG_TEAM_2 (//)
bTeammoden has been bactivatedn.
;
MSG_TEAM_5 (//)
bTeammoden is bnot activen.
;
MSG_TEAM_6 (//)
b%sn needs b%ldn more player(s) to bdeactivaten teammode.